Force Moves
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Force Moves
(Limit of 2 force moves a turn unless specified otherwise)
Force Abilities
Level 3
--Force Push
---- Damage = 5
--Force Pull
---- Damage = 0
--Force Move
----Damage = 0
Level 4
--Force Push Level 2
---- Damage = 10
--Force Pull Level 2
---- Damage = 5
--Force Jump
---- Effect: Allows user to jump higher and farther than normal. Also allows user to jump off tall objects with no damage. Evades damage from non-blaster weapons until next turn. May not use 2 times in a row.
Level 5
--Force Push Level 3
---- Damage = 15 and Stuns Enemy for 1 turn
--Force Jump
---- Effect: Allows user to jump higher and farther than normal. Also allows user to jump off tall objects with no damage. Evades damage from all weapons until next turn. May not use 2 times in a row.
--Force Pull Level 3
---- Damage = 15
--Mind Trick
---- Makes one NPC fight on user’s side for 2 turns.
Level 6
-- Combustion
----Damage= 20; Effect: Destroys something near enemy. May not be use directly on people.
-- Cricitorn
----Damage = 30; Effect: makes pain exceed normal thresholds. Victim must be in pain already.
--Force Protection
----Protects from 20 damage for the next turn. If damage is under 15 no damage is taken.
Level 7
-- Combustion Level 2
----Damage= 30; Effect: Destroys something near enemy. May not be use directly on people.
-- Cricitorn Level 2
----Damage = 40; Effect: makes pain exceed normal thresholds. Victim must be in pain already.
--Force Protection Level 2
----Protects from 30 damage for the next turn. If damage is under 25 no damage is taken. Uses Full Turn
--Force Stun
---- Stuns 2 enemies for 1 turn.
Level 8
--Saber Throw
---- Damage= 1/2 x normal saber damage. Must be out of melee range and not on a vehicle
-- Force Healing
---- Heal 20 damage. Uses Full Turn.
--Confuse
----Cuts the damage from 3 enemies in half for 1 turn.
Level 9
--Control
-----Brings two members of the opposing side to your side. Can not be a vehicle.
Level 10
--Force Peace
---- Stops all fighting around Jedi and if inside a vehicle then that is also protected. If the Jedi attacks then the effect are over and he receives 1.5X the amount of damage on his next turn.
--Force protect (2 people)
----With the combined forces of a level 10 and a levle 6 or more you can protect aganst much more damage. here is the formula. 10 + (level of other person) x 15 = (amount of blocked damage)
------Can not attack on the turn this is used.
Force Abilities
Level 3
--Force Push
---- Damage = 5
--Force Pull
---- Damage = 0
--Force Move
----Damage = 0
Level 4
--Force Push Level 2
---- Damage = 10
--Force Pull Level 2
---- Damage = 5
--Force Jump
---- Effect: Allows user to jump higher and farther than normal. Also allows user to jump off tall objects with no damage. Evades damage from non-blaster weapons until next turn. May not use 2 times in a row.
Level 5
--Force Push Level 3
---- Damage = 15 and Stuns Enemy for 1 turn
--Force Jump
---- Effect: Allows user to jump higher and farther than normal. Also allows user to jump off tall objects with no damage. Evades damage from all weapons until next turn. May not use 2 times in a row.
--Force Pull Level 3
---- Damage = 15
--Mind Trick
---- Makes one NPC fight on user’s side for 2 turns.
Level 6
-- Combustion
----Damage= 20; Effect: Destroys something near enemy. May not be use directly on people.
-- Cricitorn
----Damage = 30; Effect: makes pain exceed normal thresholds. Victim must be in pain already.
--Force Protection
----Protects from 20 damage for the next turn. If damage is under 15 no damage is taken.
Level 7
-- Combustion Level 2
----Damage= 30; Effect: Destroys something near enemy. May not be use directly on people.
-- Cricitorn Level 2
----Damage = 40; Effect: makes pain exceed normal thresholds. Victim must be in pain already.
--Force Protection Level 2
----Protects from 30 damage for the next turn. If damage is under 25 no damage is taken. Uses Full Turn
--Force Stun
---- Stuns 2 enemies for 1 turn.
Level 8
--Saber Throw
---- Damage= 1/2 x normal saber damage. Must be out of melee range and not on a vehicle
-- Force Healing
---- Heal 20 damage. Uses Full Turn.
--Confuse
----Cuts the damage from 3 enemies in half for 1 turn.
Level 9
--Control
-----Brings two members of the opposing side to your side. Can not be a vehicle.
Level 10
--Force Peace
---- Stops all fighting around Jedi and if inside a vehicle then that is also protected. If the Jedi attacks then the effect are over and he receives 1.5X the amount of damage on his next turn.
--Force protect (2 people)
----With the combined forces of a level 10 and a levle 6 or more you can protect aganst much more damage. here is the formula. 10 + (level of other person) x 15 = (amount of blocked damage)
------Can not attack on the turn this is used.
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